In the following escape rooms in Brighton, you must purchase the entire experience at once. You'll only play with the members of your own team and won't be paired with strangers.
The only requirement is to meet the minimum number of players for the room — the price is usually set for the room itself, though it can also depend on the number of players.

Locate the escape pod and return to Earth before the aliens arrive to take you away!
Put your mind and magic to the test! Your final task to prove you are ready to wield a wand is to capture the Dragon's Heart.
You're treading dangerous ground inside this sinister mortuary. With visitors both living and deceased vanishing at every turn, you fear the worst. Find your way out or fall victim to the evil that lurks here.
Break into Doc’s private train carriage and steal back your towns stolen gold.
You and your party are undercover agents. Maximillian Malone and his goons have left the Speakeasy for the next hour...
Restore power to the lab and uncover the secrets of this Ancient Egyptian tomb.
You wake up in your Las Vegas hotel, groggy and hungover. After celebrating your promotion, everything’s a blur. You need to leave for the airport in 1 hour, but your keys, I.D., wallet, phone, and tickets are missing! Find them or risk losing your job!
You and your team have been personally chosen by Sir Ripple Sugarton himself to compete in his new wacky competition!
You've washed ashore on an abandoned island, can you contact the Coast Guard for rescue before the storm swallows the island whole?
You are tasked with retrieving the mythical Jade Skull from an Aztec Temple, but the Temple has a few tricks up its sleeves!
…or “OddPie” for short – but don’t you call it that! ONLY WE CAN CALL IT THAT.
You read the sign “Black Cat Fortune Teller” on a small building. You and your friends decide to go inside. Upon entering Lady Amethyst’s den you feel a strange presence, but nobody is there. Out of nowhere the door creeks shut, locking you in.
The evil captain of your ship has managed to capture a Mermaid from the long lost city of Atlantis.