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Incarna Chapter 1: The Training VR

VR

Incarna Chapter 1: The Training VR

Company: Escape To VR - Escape Rooms From The MultiverseCarlsbad, California

  • 2 – 4Number of players
  • 50 min.Time limit
  • Difficulty level (1-4)
  • Not scaryFear level
  • 12+Age requirement
  • 65 %Success rate:

Description:

Chapter 1: The Training Another dimension exists and Incarna is actively looking for a new type of explorer, ready to confront the unimaginable. You have expressed an interest in becoming an explorer and will be tested in one of our evaluation centers. If you pass this test, you will discover a world that constantly unveils new landscapes and strange lifeforms…
Up To 50min $29 Per Player 2-4 Players 48% Escape Rate Multiplayer 2 to 4 people playing in the same Virtual World and physical space Escape room You will be faced with puzzles and challenges and should work together in order to succeed Time Pressure You have 50 minutes to complete all tasks and get away Guests must be over 12 years of age to play and physically able to walk around for an hour unassisted and use both hands the whole time. If you wear glasses, we recommend contacts or you must play without your glasses as they scratch and damage the headset’s lenses.
Make sure you wear comfortable clothes and footwear. To keep you safe, we request you don’t drink alcohol or take drugs before or during your session. Discover our VR multi-player escape games, designed specifically for VR Arcades. Our experiences call on collaborative gameplay and the players’ coordination skills in an immersive environment with exceptional graphics, allowing you to offer your clients a VR experience unlike any other. The “Incarna Adventures” series releases new episodic content on a regular basis, ensuring a high return rate from its fanbase of players eager to continue their adventures. In addition, each episode can be played as a “stand-alone”, allowing new players to discover our interactive storyworld.

Please note that “World of Escapes” provides only informational services about the project’s activities and is not the game organizer. The portal does not have the ability to verify the quality of the services provided, and all information about the project is gathered from publicly available sources.

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