Seven is said to be a lucky number. It's all around us: the seven wonders of the world, seven colors of the rainbow, seven days of the week and many more examples. With the universe on your side, the odd be definitely be in your favor. That's why seven is a great number of players for an escape room!

Can you escape before Captain Jack Blackerby comes back and makes you walk the plank?
Within the old house of your great grandfather lies a special room where he had hidden away his superhero collectibles, a place far away from his everyday life. Since he passed away, a long, long time ago, nobody has dared enter the room.
“Ghost of Tituba”, the first Salem Witch, will not let you out of her hut till you won`t help her out with the missing parts of her mysterious potion. The final hour has come, there only 60 minutes left...
Reveal the secrets of your mysterious master cook! He might need you too for his masterpiece...
Tom, the son of the famous witch, Tituba, keeps a low profile and never looks for trouble. Desperate Witcher hunters regularly break into his secret room where he keeps the memories of his mother, Tituba.
Recently, unusual events have been noticed on the outskirts of town at the Elmwood Cemetery and the adjacent abandoned caretaker’s house.
The last thing you remember, you and your friends were having a great time on vacation. But now you have all woken up in a blood splattered room. You have one hour before the masked kidnapper comes back and crosses you off his list of victims!
It’s the morning of October 5th 1892 and your group of weary travelers just spent the night in The Boarding House in Coffeyville Kansas.
There are many uniformists out there. The most radical is the ultra uniformist Go Grey Group (GGG).
You only have 60 minutes to find the pass card to leave the room before he returns.