Description:
You found the cure in chapter 1. But you’re not out of the asylum yet. The orderlies find you lost in the halls and throw you into the recreational room. With the door locked behind you, it’s playtime. In one hour you’re scheduled for your lobotomy. But you’ve heard whispers of another way out. Can you escape before playtime is over, or will you be lobotomized and lose all sense of self? Move fast.. storm’s coming…Details:
The room may have VERY dim lighting, fog, small space entries, and one person starting in a confined area.Please note that “World of Escapes” provides only informational services about the project’s activities and is not the game organizer. The portal does not have the ability to verify the quality of the services provided, and all information about the project is gathered from publicly available sources.



