Random review
Read all reviewsOne of the more unique and interactive rooms we’ve ever played. The other two rooms at Deadline are great as well, more thoughtful and great use of tech, without the frustration of tech errors (the tech is more involving ambiance, thus failure rate is minimal and wouldn’t harm game play). Less of a “canned” feel than other rooms. Loads of movement and allows more players to “do” at the same time vs all working on one small detail constantly.
Rudy von Ravensberg