Random review
Read all reviewsSo I actually ran The Lost Expedition as my first escape room ever on December 19, and while I thought I had done a bunch of research ahead of time on how escape rooms work and what to expect, this room subverted my expectations and set up a tough standard for future rooms I would do.
Jason J.
Everything in the room is user-activated (really heavy arduino use), and one of the mechanics of the room actually gives the players more agency in their experience. There are no traditional padlocks or number pads. There is a critical path for the players to follow, but non-linear encounters line that path. Certain players have roles defined in the context of the game that provide a natural kick to encourage participation and communication, and I feel like that's really clever and probably doesn't get enough credit.
Jason is a great game master and clearly has the experience to know when and how to nudge versus hint, and crafted an experience for our group that felt appropriately challenging, but never frustrating. My first experience with an escape room just happened to be this one, and it was so great that I was motivated to visit a different facility on the same night. The only bummer here is that so much heart and soul has to go into the creation of each room that I don't want to come back too soon, because once I play Mysterious Stranger I'm going to have to wait until the next room is released.
Description:
Your team works for Strategos Enterprises which specializes in the excavation of unique areas. 200 years ago the remnants of an ancient society were discovered and the first expedition was sent to unearth Dig-site 413. No one returned and its location was lost… Until now.
Three days ago expedition two departed and yesterday communication with the team was lost. We need your team to complete the excavation of Dig-site 413 and bring back any artifacts you find.