Mathematically speaking, twelve is a highly complex number. But when it comes to escape rooms, a dozen of players will be able to tackle anything! The only obstacle to overcome is listening to each other and working as a united front.
The Houdini room was a real challenge. It was super fun to find all the clues and bring them together to figure out all the codes and phrases. The best part? We had less than 5 minutes left and finally broke through to the back room. We literally opened the last chest a minute before the end. It got the adrenaline rushing for sure!
Toffer
This was SUPER fun and made for an AMAZING date night. Very different than anything I've found to do in SLC. I recommend every one trying it because you'll fall in love with it. It was so gratifying to find Houdini's journal and escape the room. Thanks for a brilliant night.
Clarissa
Sampson was a great guide and helped us out when we needed it! We got out of Houdini's room with 2 minutes to spare. It was a blast.
McCall
Disclaimer: I am an escape room designer, so I'm more particular than most people. I have only given 5 stars to a few escape rooms, and Vizzini's truly deserves 5 stars.
Jeremy Dye
We played The Key to Queen Anne's Treasure with a group of 10 of us. We didn't realize it until the end, but we ended up solving all the normal puzzles in about a half hour. Unlike other escape rooms, instead of finishing in a half hour and being done, they had a bonus round of puzzles that worked seamlessly into the puzzle flow. The game master told us that we made it to the very last puzzle, which no other group had ever made it to before. This was one of my favorite escape rooms and we all were very engaged and excited during the entire hour. I especially loved how the theming like a bulletin board with newspaper clippings pushed the narrative of the story forward. I also really liked that the puzzles were designed well and had clear objectives and the puzzle wasn't to guess what the puzzle designer was thinking.
Pros
Room decorating and theming was very well done.
The props were well done.
The puzzles matched the story and didn't break immersion.
There were several very creative puzzles.
The puzzles had clear entry and exit points, meaning you were able to figure out what was a puzzle, what the objective of the puzzle was, and when you had the right answer.
The room had lots of contents, but I didn't feel like there were any red herrings.
Lighting was adequate.
There were some really great physical elements.
The rooms were large and spanned two floors. Plenty of space for our group size.
The game master was just the right amount of helpful during the game.
The game master was very accommodating after the game. He let us stay in the room after the time was up so we could debrief and explain the puzzles that some group members solved to the other group members that didn't work on those puzzles.
Cons
The hint system was a bit distracting and broke immersion.
Fun activity with family! Loved how many kinds of puzzles and games there were. Braden was a great host!
Hannah
I loved it! so much fun. and the owner is the sweetest person on earth
Raquel
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