1942 2nd Ave S, St. Petersburg, FL 33712 ()
I had a group of 5 adults and 2 kids; 6 and 10 years old. We started the day off doing Hero's League and they loved the game. It was challenging and it was only because of Josh our Game Master that we were able to get out!Dave H
We then went straight into disarmed which I would put on the level easily of Jailbreak if you've ever done Escape room games. It was intense, and the layout and design was amazing! These people know what they're doing when building an Escape Game! Unfortunately we didn't get around to doing Scorched!
Hero's League was truly the most unique Escape Room I've ever done. The designer spent an incredible amount of time and money on designing this room and the quality shows by a long shot. My kids loved it and we did too. I was a bit worried that a "Super Hero" theme would be a bit childish but the puzzles are very well thought out.
Finally have to give a shout out to Josh who is easily the best Game Master any of us have ever had. He wasn't just viewing us for an hour and offering the obligatory hints that they're supposed to supply at request, he was interacting with us, helping us and was honestly really rooting us on the entire time. He went out of his way to show us around, showed us how the control room worked and sincerely, genuinely wanted us to have the best possible experience we could have while we were there. I've never had a Game Master that attempted to go above and beyond and it definitely made a lasting impression, I just wish we lived closer because I'd take everyone I could and go to every single game they ever put out!
"117" reads the apartment number on the door. You examine your surroundings further noting a mirror on the wall and three other apartment doors. The building has not been well maintained - paint is peeling from the walls, the carpet is dingy and stained and even the air seems old.
For reasons unknown, you have been brought here - no, trapped in here, by someone who intends to watch you die. Your head is still a little cloudy from the sedatives but you remember clearly the threat of a bomb and that it would detonate in just one hour. The door is locked so your only hope for escape is to disarm the bomb.