
Seeking shelter from the snow, you find yourself trapped in the cabin of a crazed carny hunting three of Vermont’s most mysterious creatures. Can you uncover the truth, solve the madman’s puzzles, and save Champ?
When your wizarding tutor is imprisoned by an evil sorcerer, it’s up to you and your classmates to break into the conjuror’s lair and steal back the Sphere of Souls to free him from the warlock’s curse.