Seven is said to be a lucky number. It's all around us: the seven wonders of the world, seven colors of the rainbow, seven days of the week and many more examples. With the universe on your side, the odd be definitely be in your favor. That's why seven is a great number of players for an escape room!

In “Cosmic Crisis” You and your team take on the role of space explorers trying to stop a ferocious and hungry black hole!
Master Diaphugius is the greatest name in wizardry in a handful of generations, and he selected you to be his apprentices.
It’s clear now that the visit to Tortuga was a mistake. Sailing under a common merchant flag, your orders were to gather supplies and return to the fleet. Port Royal would have been the smart choice, but considerably farther.
The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital.
The local legends tell the history of Vesper Castle as one of terrifying supernatural horror, making it one of the world’s most haunted locations.
Locked away in an antique shop lies a sword rumored to have value beyond measure. A man claiming to be the original owner has hired you to steal it for him. Your job is to break in, retrieve the sword, and disappear without a trace.
Welcome C.I.A. agents to the Habitable Artificial Intelligence Logical Interface, or H.A.I.L.I. for short. H.A.I.L.I. is the first smart house of her kind. H.A.I.L.I. was created by Robert Schaider last year in 1977.
After your rigorous initiation into the illusive Vox Aurea Society, you’ve been tasked with your first duty as a full-fledged member.
Your group must solve the mysteries of this old house and find a way to escape before the clock strikes midnight.
Your Nutty Neighbor Nancy has asked you to squirrel sit her crazy pet squirrels. Your job is to have them in bed by the time Nancy gets home in one hour if you want to get your squirrel sitting money.
You’ve been asking too many questions about a powerful secret society. An unmarked van, a velvet hood, a locked room—and a voice on the other side of the door: “You have 60 minutes.”
Evade the serial killer, the Butcher, in his Torture Chamber with friends. Navigate his deadly game amid carnage to survive or perish.
You are the first people to step into this lab in years and your job is to find out what happened to Doctor Rosenberg and his matter transference device.
A storm batters the Royal Fortune while Black Bart and his crew are ashore. Rumor says the captain hid a treasure map somewhere inside his private cabin, behind traps and clever misdirection.
Bypass Capitol security, find the hidden vault, and retrieve the secret treasure.
What secret is Anderson hiding, and will you make it out before the SASSI System comes back online??
Corrie ten Boom and her family have built a secret room in their home to hide Jews and aid their escape from Holland, now under Nazi regime. The Nazi’s have gotten word that they may be in on the Resistance and are raiding the ten Boom home today!
Will you be the hero, shut down the machine, and retrieve the leaking canister?
Leonardo Da Vinci was the quintessential Renaissance man, exploring mathematics, science, engineering, history, and fine art with equal vigor. He left behind a vast body of brilliant works... including many incomplete projects.
The abandoned facility lies quiet, waiting for brave comrades to enter the offices, regain entry to the reactor, and reactivate the old mechanism. Be be warned, one wrong move could result in another meltdown!
A power surge cripples starship BTR-2162, leaving two crew in cryosleep and life support in the red. Alarms thrum through darkened corridors while critical systems flicker and navigation loses its lock.
Supposedly, Professor Smith has some legendary evidence stored up in his old cabin. He's willing to let us submit it for a prize of several million dollars, but we don't know where it is, and the time to submit the evidence is running out!
Descend into a vast underground rift where light is scarce and secrets run deep. Work together to navigate the dark, decode strange mechanisms, and find a way back to the surface before the chasm seals you in.
You survived the Vampire King’s assault, but his bite is already changing you. Sunset is approaching, and whispers from the graveyard point to a hidden lair where the monarch sleeps and the curse can still be broken.
Welcome to Sciency Things! You've been recruited to perform routine maintenance on our two AI systems, Agatha and Mildred.
Early-1960s Manhattan glitters at the Silver Starlight Lounge until bodies surface and your lead investigator, James Linwood, disappears into hiding. The case files he leaves behind and a single trusted contact, Professor Thompson, are all you have.
Long ago, the ancient guardians of the world were nearly wiped out, and now, under the rule of the tyrannical Lord Vox, darkness threatens to consume everything.
After receiving a mysterious journal from a troubled ex-professor, your team is summoned to a remote lighthouse, the last known location of his eerie assembly of cursed artifacts...
Secrets can be hidden, but never destroyed. This was the harsh lesson learned by the members of the Randle family, whose cursed bloodline came to a tragic and mysterious end nearly a hundred years ago.
You are a N.U.M.A. (aka a Non User of the Magical Arts). You may have magic with you though. You’re invited to Woodbury’s Wizarding School to test that theory out and see if you can gain admittance to the school.