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Read all reviewsThe good:
Beck
- The puzzles were thematic and mostly involved fixing pieces of the submarine, which fit the story
- The rooms were nicely decorated and the individual components showed attention to detail (the map especially was well-painted)
- Another member of my group said he liked the physicality of many of the puzzles
The bad:
- Way, way too linear. 70% of our experience was watching one person solve a puzzle, 20% was 2 people solving a puzzle while the other 2 watched
- They made a strange choice in that the submarine components were present but deactivated, so spinning gears or flipping dials or whatever didn't do anything until another puzzle was completed. It would have been easy to make the room a little less linear by enabling 2 of the machines at once. Also, providing a narrative flow of "this machine enables this other machine" would have helped connect the puzzles - we occasionally couldn't tell that completing a puzzle enabled a different one, as there was no in-game reason for them to be connected