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Read all reviewsOver the last year I've played lots and lots of escape games in many different cities. In comparison, the "Geek" room at paniqroom was a huge disappointment. It was hard because of all the distractions and red herrings scattered around, not the quality of the puzzles. A big fraction of them were the same old find-a-key/code and try it on all the locks -- not too much fresh or creative. Also a disappointment in a six person room was that no real teamwork was required.
John C.
Our game master did not hint well. Good hints point the player in the right direction but leave part of the puzzle intact and thus some of the satisfaction of solving it. In contrast, our game master would just tell us the answer, the value of the next code, for example.
Practicalities:
- No count down timer in the room so keep track of your own pace.
- You are supposed to use a walkie-talkie to communicate with the game master but the sound quality was so bad he was almost impossible to understand.
- Equipment failure: We were stuck at one point and it turned out that it was because an electronic safe we needed to open was malfunctioning. The game master worked around the problem by just giving us a replica of the object we needed from inside and some extra time.