World of Escapes logo

Escape game

Capone's 21 Club

Company: Locked UpFort Wayne, Indiana

  • 1 – 10Number of players
  • 60 min.Time limit
  • Difficulty level (1-4)
  • Not scaryFear level
  • 6+*Age requirement
  • 35 %Success rate:

Description:

The roaring 1920’s were filled with crime, seduction and scandal. Liquor was illegal and the famous clubs and bars were just as hard to find. You and a group of undercover agents have been tasked to infiltrate a Speakeasy owned by the notorious gangster, Al Capone. He and his cohorts have been smuggling liquor underground throughout the city of Chicago, and running hidden clubs and casinos behind closed doors of auto parts stores and tailor shops.

Tensions are high among his crew, as they have been tipped off about a mole within their circle. A meeting has been called to discuss the deceit. You and your team have one hour to extract the evidence you need and get out alive, before you are all trapped inside to meet your maker!

Please note that “World of Escapes” provides only informational services about the project’s activities and is not the game organizer. The portal does not have the ability to verify the quality of the services provided, and all information about the project is gathered from publicly available sources.

Reviews of escape game "Capone's 21 Club" 0

Write review

At the same location 5

  • The Vault Heist

    The Vault Heist

    2 – 660 min.

    As the man on the inside, you must follow secret knowledge to navigate into the vault, recover a family fortune, and make it out before the cops arrive.

  • Cell Block X: The Final Escape

    Cell Block X: The Final Escape

    4 – 860 min.

    The night has come. As you sit in your cold, damp cell, the heavy scent of steel and disinfectant lingering in your nose, you know this is your last chance.

  • Game of Gold

    Game of Gold

    1 – 545 min.

    In a far-off land in distant time past, a wicked sorcerer to a kingdom laid wrath. The wizard slayed the dragons who defended the king, the king's army now fallen, dark magic reigns supreme.

  • Missile Crisis

    Missile Crisis

    4 – 875 min.

    You are the only ones who can initiate the abort sequence and stop the missile from launching, saving yourself, our nation, and ultimately, the planet!

  • The Forgotten

    The Forgotten

    2 – 860 min.

    Can you escape before you meet your captor, or will you become one of The Forgotten?