Seven is said to be a lucky number. It's all around us: the seven wonders of the world, seven colors of the rainbow, seven days of the week and many more examples. With the universe on your side, the odd be definitely be in your favor. That's why seven is a great number of players for an escape room!

Enter the MORGUE, where an unsettling presence lingers. Locals whisper about chilling screams from its abandoned halls. As a specialized investigative team, you step into the shadows, ready to confront the unknown.
Attention, wizards, and witches! Your invitation to the Royal Escape’s Magic School has arrived! To enroll, conquer a spellbinding challenge meant for the purest hearts.
A temple located deep in the jungles of Malaysia housed a legendary relic. A relic that has been worshiped by its people for thousands of years. Recently, the relic has gone missing and chaos among the people has ensued.
Help free a trapped soul in your exploration of the attic's secrets!
You are the team of archaeologists who discovers the Forbidden Tomb in Egypt. The Tomb is cursed. Can you save the world from upcoming appocalypsis ?
Plunge into the abyss of SERIAL KILLER, a chilling world where you’re part of a crimes division battling a horrifying spree of murders. Your mission: unravel the darkness within the crime scenes of serial killers
Step into the heart of horror with OMEN, where unexplainable darkness plagues the boy down the street. Doctors are baffled, and the boy’s scientist-father is desperate, having tried everything.
Enter the nightmare of THE DEADLY GAME, trapped by the sadistic “Dr. Trauma.” Solve his gruesome puzzles to survive as flashbacks unveil past horrors
You are the foreman of a New York City maintenance crew working during a busy tourist weekend. The subway system is running at maximum capacity and you’re working hard to keep things working smoothly.
The evil pirate Blackbeard is holding you and your team prisoners aboard his ship. While he has gone ashore to pillage and plunder, you see your opportunity to escape. You have sixty minutes before he returns and makes you walk the plank.
With prohibition in full swing, your team has been hot on the trail of the a nefarious kingpin. All the evidence you need to incriminate his organization lies in the Infamous Lucky Duck Speakeasy.