Eight people is a reasonable amount of players for escape rooms. Everyone will find something to do: strategizing, taking charge, searching for clues, solving puzzles, cheering the team on, counting down the minutes, wandering from room to room or chatting up the game master. Book one of the rooms in Provo and find out what will your contribution be!
It was so much fun I had a great time and it was such fun bonding time. Jacob helped us and he was great!
Kiffyn
This room was awesome! A great mix between terror attraction and escape room. The live actors are great, the theming is realistic, and the gameplay is mega fun. It is quite a complex room (it's twice the square footage of my apartment) so you really have to be on a roll or even play the room twice to get out. It's definitely scary because of how immersive it is, so make sure it's something you're ok with. We had a blast both times we played and are looking forward to coming for a different room!
Ariana M
Our Getout Pass gave us free admission to one of the rooms at Escape Key. We did the Infiltrated room. I have to say that I was skeptical that it would be very good, based on their mini escape room game at FearCon and also because the employees at Getout Games recommended them (anyone that Getout Games recommends is automatically suspect because their room was so bad). We were not disappointed though. This proved to be a really fun experience. They had a number of really fun and unique puzzles, the theming was well done, and the game master was attentive and just the right amount of helpful. We had a great time.
Jeremy Dye
We did Crazy Hoarders Attic as a group of 4 adults. We really like the room. There were a few props that weren't working, but the game master was fun about it. We also got stuck on a couple of items and needed some help with those. We found the inheritance in time!
Jeremy Dye
We did The Heist as a group of 8. Four of us had done one other room (at a different establishment), and this was the first escape room for the other four.
Jeremy Dye
We found the whole experience lacking on so many levels. In short, this room fell way short of expectations. It was medium-fun, but not excellent.
Here are our top 20 complaints on this room:
There weren't any real puzzles. No logic. No solving. Just looking at stuff and figuring out which item gave you the combination for which lock.
There were WAY TOO MANY LOCKS/COMBINATIONS/PASSWORDS!!!!!
The room was tiny - way too small for 8 people.
The room was hot and stuffy.
There weren't enough parallel puzzle paths to keep everyone busy. Most of our group stood around while one person worked on the one puzzle that was holding everything up.
The room was too dark to see anything. The flashlights they provided were useless. Everyone had to use their cell phone flashlights the whole time.
The theme was lacking - the puzzles didn't match the theme of the room. The decorating was not at all realistic.
The 'final' exit door was surprising, but in a bad way.
The decor was cheap.
There were several puzzles that required colors, but the lighting was too dim to make out the colors.
We had to do trial and error on too many things.
There were two puzzles that used colors, and there were two other puzzles that provided colors but didn't use them. No information was given to indicate which color items went with which puzzle.
On several of the puzzles, there was no indication of which solution matched up with which puzzle.
The huge metapuzzle at the end requires you to get a bunch of numbers using a bunch of items throughout the room. This puzzle was broken and gave the wrong numbers.
The box puzzle took us 25 minutes to solve, even with the game master trying to explain the solution over the walkie-talkie.
We had to receive 6 hints and still were 20 minutes short of escaping.
We tried to ask for a hint several times with the walkie talkie, but we didn't get any response. We even tried waving at the camera to get the game master's attention; again no response. After the game was over, we realized we were pushing the wrong button on the walkie talkie.
There was no sense of how close we were to escaping because of the false endings.
The games were scheduled way too close together to give the teams adequate time to debrief. We felt like we were kicked out of the room before we could take it all in.
The lobby was way too crowded with people going in and out at the same time. It seems like it would run a lot smoother if the start times were staggered.
We took some friends to the Paranormal Parlor room as a thank-you. The room was a lot of fun. The description says that you can have groups of up to 10 people, but I would highly recommend against it. Even with 4 people, we still spent quite a bit of time standing around because there were not enough simultaneous puzzles to solve. Our major complaint was with our game master. He entered the room near the end and did the last, big meta-puzzle for us and didn't give us a chance to even try solving it, even though we were 10-15 minutes under time.
Jeremy Dye
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