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Read all reviewsCursed Crypt, my 3rd room at Escape Hotel, is a solid showing from a severely under-rated location. Formerly the Tomb Raider room which displaced Sanatorium, your group is given the challenge of finding the final piece to an ancient artifact. You start in a mausoleum that could have been straight out of the film itself. The transitions between rooms was a little odd; mausoleum to a study to a boat to a temple but the production of those "roomscapes" was up there with the best. Blaring sirens, wind and rain, lightning and thunder, the hum of the boats engine, the whole experience was flooded with immersive lights and sounds. There was moderate amount of scavenging and tasking but overall, the puzzles were engaging and well tied to the theme. The hosts in the lobby were friendly and professional but this room in particular, though, suffers from a lack of support. For as much as these rooms cost, there really is no excuse for inattentive GMs. Hints were generally "keep doing what you're doing", "look harder", or for something we had already finished. And we escaped into an empty corridor with no GM to greet us. Combined with the poor quality walkie-talkies and loud sounds I mentioned earlier made communication that much more frustrating. But hint system and GMs aside, Cursed Crypt still comes out strong and ranks 42nd out of 129 rooms I've done so far. Highly recommended for fans of deeply immersive rooms!
Douglas E.