Seven is said to be a lucky number. It's all around us: the seven wonders of the world, seven colors of the rainbow, seven days of the week and many more examples. With the universe on your side, the odd be definitely be in your favor. That's why seven is a great number of players for an escape room!

Gain entry to the conductor's cabin, stop the train and free the passengers before time runs out. Can you engineer a last-minute escape?
Can your team work together to follow the chain of clues and escape the room before the kidnapper returns?
Work as a team to race the clock and uncover the mansion's secrets in this all-ages mystery adventure.
Escape total darkness — and an old asylum — to earn your freedom before the captor returns.
There’s a bomb hidden in the city and time is ticking. Can you find it before it’s too late?
Can you slip in and out without getting caught? Can you get what you came for?
Welcome to our temporary Cape Code Treasure Hunters outpost! The shipwrecked Whydah is resting right outside our door, and we need your help to find Captain Black Sam Bellamy’s lost treasure chest!
For years there have been rumors of a shadow girl scout troop operating in the Boston and Cambridge area. Over the last week, you’ve been earning your Automotive Engineering badges in the local auto body shop.
The Hot Dog Bandits are at it again! Do you have what it takes to break into Furter National Bank and steal the Golden Weenie?
Travel back in time to when movies were picked up from shelves, debated over for hours, new releases were explored, recommendations were a necessity, and movie marathons were had.
The year is 1989. You’ve been on the trail of “El Alto”, leader of the most powerful drug cartel the world has ever seen, for years now with almost nothing to show for it.
Nothing strange or mysterious could happen in this drab corporate grayscape. No ancient power, no portal to another realm, and certainly no fantastical creatures of any kind…right?
It's 1941. The British Royal Navy has spotted a U-Boat adrift in the chilly waters of the North Atlantic. Your elite group of destroyermen has been selected as the boarding party to explore the seemingly-abandoned vessel, and salvage any intel you can.
Your motley crew of thieves is planning a heist at a private gallery!
The intelligence world is cloaked in secret, but one of those secrets has slipped out. The Fixer, a shadowy foreign agent, has been identified by MI5 agents in London, and he is believed to be planning a terrorist attack here in the city.
You'll have 60 minutes to solve the mystery and clear your name!
Embark on a thrilling adventure to free your dear friend, Jamie’s soul, from the grasp of a malevolent witch before it’s too late.
Set in a bygone era when Organized Crime was pure chaos in Boston...
A mysterious tip had led you to the subterranean bunker of your sworn enemy - Dr. Boom.
The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital.
Do you want to attend the party of the year where all the ghouls will be? D.J. Death has some requirements first...
A string of disappearances have plagued a sleepy mountain town, with the locals whispering of witchcraft and rituals.
Your goal is to discover the secret of this mystical place... or at least as much of it as you can before time runs out.
The ghost of the former captain thinks you’re the crew that led to his demise. You and your fellow crew aboard must bring your plunging submarine back to sea level and avoid suffering a similar fate.
Rumors of witchcraft abound, and the hysteria is mounting. Will you become a witch yourself, or renounce the spectral realm?
“But afterwards there occurred violent earthquakes and floods; and in a single day and night of misfortune all your warlike men in a body sank into the earth, and the island of Atlantis in like manner disappeared in the depths of the sea.” - Plato